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Decoding Zarahemla Card Game
Decoding Zarahemla Card Game
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Kishkumen was swift of foot and quick of blade, sneaking through Zarahemla on the bidding of the evil Gadianton and his band of robbers. You are a guard captain under the chief judge, Helaman. You have been working with your guards to discover and disrupt these secret combinations before they end in the death of everything the Nephite nation stands for-God, freedom, peace, and family. Your victory will also bring you and your team great honors. Two teams have been chosen to navigate the dangerous network of robbers. Work with your guards to defend the righteous Helaman and destroy the dark plots of Gadianton's band-but beware of Kishkumen's thirsty blade.
The two guard captains know the secret identities of twenty-one guards. Their teammates know the guards only by their code names. The teams compete to see who can make contact with all of the agents first. Guard captains give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team.
Details:
- Playtime: 15 Minutes
- Players: 2-8+
- Ages:10+
- Genre: Word Association / Deduction, Team Game, Family Game
- Objective: To be the first team to make contact with all of your secret agents/guards by decoding your Guard Captain's one-word clues.
Game includes:
- 14 guard cards in two colors
- 1 double agent guard card
- 4 citizens of Zarahemla cards
- 1 blade of Kishkumen card
- 1 Liahona card
- 40 code key cards
- 1 rulebook
- 1 card stand
- 200 cards with 400 code names